Understanding the difference between displacement in Arnold the Z-Displacement from ZBrush and how to get the resulting displacement correct in Arnold 5. The render passes are set up with the attribute override and material override rules in Maya 2019. Preparing our HDRI in Nuke adding our moonlight and get some direction lighting and create a grey pass.Ĭlass 3: Creating shaders and attribute overrides The scene is started with the asset in the default position, the layout is set up in Maya, and the default lighting setup is prepared with a grey and chrome sphere.īefore starting, we will check our model and make sure everything is ready to go (UV’s, UDIMS, Scale of the texture).
0 Comments
Leave a Reply. |